Predictive programming is a concept that suggests that certain events, technologies, or cultural trends are subtly or overtly introduced into media, literature, and other forms of entertainment to acclimate the public to ideas that may come to pass in the future. This concept is often discussed in the context of science fiction, where futuristic technologies, societal changes, or political scenarios are depicted, potentially preparing audiences for their eventual realization. The term is also used in psychological and sociological discussions about the influence of media on public perception and acceptance of new ideas. In Hebrew, the term can be translated as תכנות חוזי (Tikhnut Khuzit). In Spanish, it is known as programación predictiva, and in German, it is referred to as prädiktive Programmierung. Critics argue that predictive programming can be a tool for social engineering, while proponents suggest it is a natural byproduct of creative exploration and speculation about the future. The concept gained prominence through the works of authors like Aldous Huxley and George Orwell, whose dystopian visions have been cited as examples of predictive programming.